Genesis
Simulation Environment
Job at a glance
- Workplace
- On-site
- Employment
- Full-time
- Sector
- Engineering & Technology
- Posted
- Jul 2, 2026
- First found
- Sep 22, 2026, 12:42 PM ET
What's your fit?
Score your resume against this job to see your fit, the gaps and the risks.
About the job
What You’ll Do
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Build sim-ready digital twin environments for real work assets, scenes, and tasks.
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Build a pipeline that can generate simulation environment at scale.
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Tune physics, rendering, geometry, robot settings to reduce sim-to-real gap.
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Work closely with simulation engine, rendering, asset, AI, and robotics teams to improve realism, coverage, and usefulness of simulation.
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Develop pipeline for iterating on simulation environment to boost model performance.
What You’ll Bring
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Strong software engineering skills in Python, C++, or similar language.
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Experience building simulation systems, robotics infrastructure, evaluation platforms, or large-scale experimentation tools.
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Strong understanding of software architecture, data pipelines, distributed systems, and production engineering practices.
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Ability to work across robotics, simulation, ML, and infrastructure teams to turn ambiguous needs into robust systems.
Bonus Points
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Built closed-loop or log-replay evaluation at scale.
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Experience with robotics simulation tools such as genesis-world, Isaac Sim, MuJoCo, Newton, Drake, Gazebo, or similar platforms.
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Experience with synthetic data, scene generation, asset pipelines, sim-to-real, or robotics benchmarks.
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Experience with robot manipulation, mobile manipulation, humanoids, or embodied AI systems.