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Graphics Software Content Engineer

Orlando, Florida, United States

Apple is hiring a Graphics Software Content Engineer in Orlando, Florida, United States. Posted October 15, 2026.

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Job at a glance

Company
Apple
Location
Orlando, Florida, United States
Sector
Engineering & Technology
Posted
October 15, 2026
First scanned
October 15, 2026

About the job

Do you love problem solving and creating elegant solutions to highly complex technical challenges? As part of our Silicon Engineering team, you’ll help develop and manufacture our next-generation, high-performance, power-efficient graphics processors! You’ll ensure Apple products and services can seamlessly and efficiently handle the tasks that make them beloved by millions. Joining this team means you’ll be responsible for designing and building workloads that ensure Apple devices are best-in-class. Join us to help deliver the next groundbreaking product containing an Apple GPU! In this highly impactful role, you will be responsible for graphics workloads used by teams involved in all stages of the GPU development lifecycle, from early feature specification through silicon bring-up and beyond. You will work with other teams at engineering sites around the globe towards the shared goal of ensuring that Apple GPUs meet the highest quality and efficiency standards. This job involves designing, developing, and maintaining workloads for GPU architectural validation and design verification.

Join the team to play a central role in developing upcoming Apple GPUs. You will have the opportunity to help develop the tools and techniques used to ensure the GPU is functional, performant, and within the expected power envelope. In this role, you will work alongside many other teams involved in GPU development, including but not limited to Architecture, Modeling, Performance, Power, Design Verification, Silicon Validation, Software, and Manufacturing.

Responsibilities

  • Core responsibilities of this highly collaborative role are:
  • Developing critical workloads for GPU validation (architecture, functionality, performance, power).
  • Working with the GPU hardware teams from design bring-up through post-silicon, to identify and debug architectural, logic, and silicon issues.
  • Working with the GPU software teams during production driver bring-up to rapidly identify and resolve software issues.
  • Create bit-accurate C/C++ models for hardware verification.

Minimum Qualifications

  • B.S. degree and 3 years of experience
  • Experience with C/C++ programming

Preferred Qualifications

  • Knowledge of graphics rendering algorithms and the software graphics pipeline, applied to computer graphics and/or ML
  • Experience with GPU APIs or shading languages (Metal, OpenGL, DirectX, Vulkan, CUDA)
  • Knowledge of hardware architecture and/or graphics hardware
  • Architectural validation and design verification experience
  • Relevant coursework or projects in Computer Graphics or Computer Architecture
  • Strong communication and teamwork skills

EEO Statement

Apple is an equal opportunity employer that is committed to inclusion and diversity. We seek to promote equal opportunity for all applicants without regard to race, color, religion, sex, sexual orientation, gender identity, national origin, disability, Veteran status, or other legally protected characteristics. Learn more about your EEO rights as an applicant

Accessibility

At Apple, we believe accessibility is a fundamental human right. You’ll find that idea reflected in everything here — in our culture, our benefits and our digital tools. By welcoming as many perspectives as possible, we help you build a career where you feel like you belong.

Learn about accessibility in Apple’s workplace

Learn about reasonable accommodations for job applicants

Application Deadline

Apple accepts applications to this posting on an ongoing basis.